If there’s one thing I’ve always adored about the RPG from Larian Studios, right from the beginning when the series had a really silly name, it’s the composer – Kirill Pokrovsky. I can imagine this mini game works really well in cooperation games. Each take their turn winning dots, and the winner decides their choice of action to go with. When two party members disagree (or an NPC and us) a nifty game of rock, paper and scissors appear. That’s when I decided to let it be up to chance by forcing a disagreement. Of course, since I was playing single player only, I made sure they agreed most of the time, but there were a couple of quests where I was in doubt about what action to take. Baldur’s Gate with numeric keys for choosing dialog options, but sometimes the party members could disagree. Most of the time it was the standard fare like in e.g. This could damage a party of enemies.Īnother thing that was unique about this RPG was how dialog was handled. For example, I could throw a flask of oil then have it set on fire, or I could cast lightning on a pool of water. There was a subtle focus on environmental damage. fire) could complement the sparse choice of skills in the beginning. Spells on scrolls and thrown flasks (to create e.g. Action points were clearly visible above the action bar, and area of effect attacks previewed a circle as expected. I liked how a line of portraits was shown in the top of the screen to show the order of control. ![]() The fights were turn-based and thus based on action points. If anything, it took a little getting used to WASD to move the world while clicking the ground to move the party, then rotate everything by holding down the middle mouse button, but it still worked well and was easy to get used to. I can’t tell what the developer has tweaked since the original version from 2014, since I never played it, but I could hardly find anything to criticize regarding the user interface. You could even adjust number of auto- and quicksaves up to a whopping 25 files. Hotkeys and controls that for the most are easy to use and make sense, and tutorial tips that pops up right when we need their information. Sensible windows with inventory, attributes and skills. Almost everything about it oozes of quality. No doubt this game is a product of a developer who really cares about what they’re doing. Luckily, this game made it easy for me to grease those rusty RPG cogs. Suffice to say I’m a bit rusty when it comes to these RPG beasts. And if we’re talking party-based and isometric, I probably have to go all the way back to Neverwinter Nights 2 in 2014. ![]() I think the last RPG with loads of skills and talents to adjust every level was The Witcher 3 in 2016. It’s been a long time since I’ve played a long and relatively complicated CRPG. Developer: Larian Studios | Released: 2015 | Genre: RPG, Turn-based
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